Domovoy
Game Designer/ProgrammerOriginally part of the Damage Camp 2018’s arcade, Domovoy is an interactive fiction/match-3 puzzle hybrid where players help decide the outcome of a farmer’s revolt.
The game is still in development but you can play the version shown at Damage Camp here.
Below this, you can see one of the earlier concepts as an interactive flow:
Team
Jonathan Levstein - game design/programming
Patrick Greatbatch - narrative/writing/project manager
Mic Fok - programming
Kat Pavolva - 3D art
Emma James - Title Card Art
Max Lander - Title Card Art
Braydon Beaulieu - narrative support