& Ideas

C&I Teaches Prototyping at Girls Learning Code Summer Camp


(Photo: GLC March Break Camp 2013 work session)

While, some adults are learning the ropes on paper prototyping – we are taking the ambitious challenge of teaching 8 to 13 year olds about it on July 15th 2013 at Mozilla Toronto as part of the Girls Learning Code (GLC) 2013 Summer Camp program. Considering the type of girls GLC tends to attract to their summer camps – we are more than confident that they will be able to grasp the key learnings. From my experience with the camp, the girls have quite the imagination, dream big, are excited to learn and want to change the world. If we can help equip these girls with practical tools and knowledge to help fuel their ambitions – we can look forward to a bright future up ahead!

With the help of Emma Westecott, our fun and crafts-driven workshop is designed to teach these bright minds how non-digital prototyping can be used to design video games. Some of the key learnings we plan on including in our workshop include: Understanding what prototyping is, How it can allow one to expand and test out their imagination before the digital build and how it can be great for usability testing.

We look forward to spending some quality time with foam shapes, construction paper, pipe cleaners, popsicle sticks, building blocks, 40 bright young ladies – and maybe even some Minecraft! Stay tuned for the recap.


(Photo: GLC March Break Camp 2013 panel with Carolyn Van, Sarah Stockdale, Seema Lakhani and Haley Cullingham)

About Girls Learning Code 

Founded by the same women who introduced Ladies Learning Code in 2011, Girls Learning Code is less about “code” and more about changing the world – through teamwork, creativity, and, of course, technology. At our camps and workshops, Toronto’s most creative 9-13 year old girls join us to participate in the city’s only all-girls technology camp and workshops. This program experience is designed to help girls see technology in a whole new light – as a medium for self-expression, and as a means for changing the world.

About Emma Westecott

Emma has worked as a creative producer in interactive media producing and programming projects as well as lecturing in game design at The University of Westminster, The University of Wales and Ontario College of Art and Design. Her main games credit is as Producer on Starship Titanic (, Douglas Adam’s best selling CD-ROM Adventure Game. She is responsible for the launch of The Digital Village’s flagship web-based community ( based on The Hitch Hiker’s Guide To The Galaxy and now part of BBC Online. Projects currently in development include an international co-production entitled Time Tremors. Emma has presented talks on game design internationally, and has judged interaction on various panels including BAFTA and Sharing Stories.


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